﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;

namespace Tanks
{
    class KeyboardSettings
    {
        private Keys _up;
        private Keys _down;
        private Keys _left;
        private Keys _right;
        private Keys _shot;

        public KeyboardSettings(Keys up, Keys down, Keys left, Keys right, Keys shot)
        {
            Up = up;
            Down = down;
            Left = left;
            Right = right;
            Shot = shot;
        }

        public Keys Up
        {
            get { return _up; }
            set { _up = value; }
        }

        public Keys Down
        {
            get { return _down; }
            set { _down = value; }
        }

        public Keys Left
        {
            get { return _left; }
            set { _left = value; }
        }

        public Keys Right
        {
            get { return _right; }
            set { _right = value; }
        }

        public Keys Shot
        {
            get { return _shot; }
            set { _shot = value; }
        }
    }
}
